Leveling Speed in WoW Classic Fresh

Leveling Speed in WoW Classic Fresh

Leveling Speed in WoW Classic Fresh

One thing is for sure and that is the most mage boosting method needs to be fixed on the official survey sent out to players, they also mentioned faster leveling and this is an idea that could fix or at least combat the mage boosting meta instead of giving us a flat percentage increase in leveling, you could make quests give 100 more or 200 percent more experience, this would incent device questing in the open world like that would be the fastest way to level up, it is also the originally planned way to level up, and it would also distance and device have done during farming mage boosting and mobile grinding.To get more news about wow gold pay pal, you can visit lootwowgold official website.

So not only would this fix the mage boosting meta, but it would also fix well like back at the launch of classic, wow, a lot of players felt forced to grind scarlet monastery, even though it was boring and nobody really wanted to do it, it was by far the easiest and fastest way to level up, and by getting more experience from questing that would disincentivize dungeon farming like that as well, which could make the game itself more fun and less, you wouldn't really feel forced to grind things, you don't want to unless you don't want to do the quest

You would have to balance this out, so questing doesn't give you 10 levels per quest, but it needs to be the fastest way to level up because in general people will choose the fastest way to level up now if you are against this idea, another one and that is that instead of giving us a flat x gain in leveling speed like private servers have times three times five and times seven leveling speed.

Blizzard reduces the experience needed per level instead of artificially inflating the experience numbers that you get it doesn't really actually matter which one they go for, but it's a lot more pleasing with smaller numbers instead of suddenly getting 10 000 experience for killing one mob in the open-world.
In classic wow this might be a deal-breaker for some of you, as the other system in classic one is quote iconic, but personally, a skill-based ranking system like rated battlegrounds is a lot more fun, it also makes it possible to hit rank 14 without quitting your job.

World buffs this one is a bit of a tough one, a lot of players have different opinions on this, it really makes the game itself a lot easier and especially for raiding it pretty much, incentivises people to not play the game, because you go get your world buffs and after you do that you're pretty much, forced to log out the Chrono boom displacer, the other at the end of classic one does fix that issue, it allows for a completionist style of gameplay.

When you have done everything that you want to do in the raiding scene, you can hunt for achievements sure that might not be for everyone, but it's easy for blizzard to end, and it will in general just add quality to the game itself, it will generate more gameplay you will probably notice that left out a couple of changes.


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